Re-add start offset stub.
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@@ -166,8 +166,8 @@ namespace Cryville.Crtr {
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}
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[Browsable(false)]
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[Category("gameplay")]
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[Description("(Not implemented yet)")]
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[Category("debug")]
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[Range(0, float.PositiveInfinity)][Step(10f)][Precision(1e-1)]
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public float StartOffset {
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get {
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return PlayerPrefs.GetFloat("StartOffset", 0);
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