Optimize GC for PropOp.Enum<T>.

This commit is contained in:
2022-12-23 17:45:07 +08:00
parent 617eddc030
commit 13c55dc23e
3 changed files with 6 additions and 4 deletions

View File

@@ -19,7 +19,7 @@ namespace Cryville.Crtr.Components {
public SectionalGameObject() {
SubmitProperty("partial", new PropOp.Boolean(v => part = Part.idle));
SubmitProperty("part", new PropOp.Enum<Part>(v => part = v));
SubmitProperty("part", new PropOp.Enum<Part>(v => part = v, v => (Part)v));
}
protected override void OnDestroy() {

View File

@@ -61,7 +61,7 @@ namespace Cryville.Crtr.Components {
public class SpritePlane : SpriteBase {
public SpritePlane() {
SubmitProperty("frame", new PropOp.String(v => Frame = v));
SubmitProperty("fit", new PropOp.Enum<FitMode>(v => Fit = v));
SubmitProperty("fit", new PropOp.Enum<FitMode>(v => Fit = v, v => (FitMode)v));
SubmitProperty("opacity", new PropOp.Float(v => Opacity = v));
}