Optimize GC for PropOp.Enum<T>.
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@@ -19,7 +19,7 @@ namespace Cryville.Crtr.Components {
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public SectionalGameObject() {
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SubmitProperty("partial", new PropOp.Boolean(v => part = Part.idle));
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SubmitProperty("part", new PropOp.Enum<Part>(v => part = v));
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SubmitProperty("part", new PropOp.Enum<Part>(v => part = v, v => (Part)v));
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}
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protected override void OnDestroy() {
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@@ -61,7 +61,7 @@ namespace Cryville.Crtr.Components {
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public class SpritePlane : SpriteBase {
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public SpritePlane() {
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SubmitProperty("frame", new PropOp.String(v => Frame = v));
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SubmitProperty("fit", new PropOp.Enum<FitMode>(v => Fit = v));
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SubmitProperty("fit", new PropOp.Enum<FitMode>(v => Fit = v, v => (FitMode)v));
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SubmitProperty("opacity", new PropOp.Float(v => Opacity = v));
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}
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