Add skin property image.frames
and image.index
.
This commit is contained in:
@@ -29,19 +29,12 @@ namespace Cryville.Crtr.Components {
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return Rect.width / Rect.height;
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}
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}
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bool _loaded;
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Material _mat;
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public void Bind(Material mat) {
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_loaded = true;
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_mat = mat;
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Reload();
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}
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public void Load() {
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_loaded = true;
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Reload();
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}
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public void Reload() {
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if (!_loaded) return;
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if (!string.IsNullOrEmpty(FrameName)) {
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if (ChartPlayer.frames.ContainsKey(FrameName)) {
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Frame = ChartPlayer.frames[FrameName];
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@@ -60,7 +53,9 @@ namespace Cryville.Crtr.Components {
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public class SpritePlane : SpriteBase {
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public SpritePlane() {
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SubmitProperty("frame", new PropOp.String(v => Frame = v));
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SubmitProperty("frame", new PropOp.String(v => { Frames = new string[] { v }; Index = 0; }));
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SubmitProperty("frames", new PropOp.StringArray(v => Frames = v));
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SubmitProperty("index", new PropOp.Integer(v => Index = v));
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SubmitProperty("fit", new PropOp.Enum<FitMode>(v => Fit = v, v => (FitMode)v));
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SubmitProperty("opacity", new PropOp.Float(v => Opacity = v));
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}
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@@ -83,35 +78,53 @@ namespace Cryville.Crtr.Components {
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}
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}
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protected SpriteInfo frameInfo = new SpriteInfo();
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public string Frame {
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get { return frameInfo.FrameName; }
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int m_index;
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public int Index {
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get { return m_index; }
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set {
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frameInfo.FrameName = value;
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m_index = value;
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OnFrameUpdate();
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}
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}
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SpriteInfo[] m_frames = new SpriteInfo[0];
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public string[] Frames {
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set {
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m_frames = new SpriteInfo[value.Length];
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for (int i = 0; i < value.Length; i++) {
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m_frames[i] = new SpriteInfo() { FrameName = value[i] };
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}
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OnFrameUpdate();
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}
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}
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protected SpriteInfo CurrentFrame {
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get {
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if (m_index < 0) m_index = 0;
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else if (m_index >= m_frames.Length) m_index = m_frames.Length - 1;
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return m_frames[m_index];
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}
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}
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protected void OnFrameUpdate() {
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if (!mesh.Initialized) return;
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if (frameInfo.Frame == null) {
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if (CurrentFrame.Frame == null) {
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mesh.Renderer.enabled = false;
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return;
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}
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mesh.Renderer.enabled = true;
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mesh.Renderer.material.mainTexture = CurrentFrame.Frame.Texture;
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UpdateUV();
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UpdateScale();
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UpdateZIndex();
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}
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protected virtual void UpdateUV() {
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if (frameInfo.Frame == null) {
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Logger.Log("main", 4, "Skin", "Unable to load texture {0}", frameInfo.FrameName);
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var frame = CurrentFrame;
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if (frame.Frame == null) {
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Logger.Log("main", 4, "Skin", "Unable to load texture {0}", frame.FrameName);
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return;
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}
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Vector2[] muv = OriginalUV;
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Vector2[] uv = new Vector2[muv.Length];
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for (int i = 0; i < uv.Length; i++) {
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uv[i] = frameInfo.Frame.GetUV(muv[i]);
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uv[i] = frame.Frame.GetUV(muv[i]);
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}
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mesh.Mesh.uv = uv;
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}
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@@ -124,7 +137,7 @@ namespace Cryville.Crtr.Components {
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UpdateOpacity();
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}
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}
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void UpdateOpacity() {
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protected void UpdateOpacity() {
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if (!mesh.Initialized) return;
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var c = mesh.Renderer.material.color;
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c.a = _opacity;
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@@ -144,7 +157,7 @@ namespace Cryville.Crtr.Components {
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}
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protected override void UpdateScale() {
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if (frameInfo.Frame == null) return;
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if (CurrentFrame.Frame == null) return;
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base.UpdateScale();
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if (m_fit != FitMode.none && Scale.x != Scale.y) m_fit = FitMode.none;
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}
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@@ -153,8 +166,8 @@ namespace Cryville.Crtr.Components {
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get {
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switch (m_fit) {
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case FitMode.none: return Vector3.one;
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case FitMode.width: return new Vector3(1, 1, 1 / frameInfo.Ratio);
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case FitMode.height: return new Vector3(frameInfo.Ratio, 1, 1);
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case FitMode.width: return new Vector3(1, 1, 1 / CurrentFrame.Ratio);
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case FitMode.height: return new Vector3(CurrentFrame.Ratio, 1, 1);
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default: throw new NotSupportedException("Unsupported fit mode");
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}
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}
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@@ -162,7 +175,6 @@ namespace Cryville.Crtr.Components {
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public override void Init() {
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InternalInit();
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frameInfo.Bind(mesh.Renderer.material);
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OnFrameUpdate();
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UpdateOpacity();
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}
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