Fix "at anchor" selector not working in effects.
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@@ -19,7 +19,7 @@ namespace Cryville.Crtr.Components {
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public SectionalGameObject() {
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SubmitProperty("partial", new PropOp.Boolean(v => part = Part.idle));
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SubmitProperty("part", new PropOp.Enum<Part>(v => part = v, v => (Part)v), 1);
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SubmitProperty("part", new PropOp.Enum<Part>(v => part = v, v => (Part)v), 2);
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}
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public override void Init() {
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@@ -63,7 +63,7 @@ namespace Cryville.Crtr.Components {
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SubmitProperty("head", new PropOp.String(v => head.FrameName = v));
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SubmitProperty("body", new PropOp.String(v => body.FrameName = v));
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SubmitProperty("tail", new PropOp.String(v => tail.FrameName = v));
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SubmitProperty("shape", new op_set_shape(this), 1);
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SubmitProperty("shape", new op_set_shape(this), 2);
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}
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#pragma warning disable IDE1006
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