Move part of the input module to Cryville.Input.
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@@ -3,8 +3,10 @@ using Cryville.Audio.Source;
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using Cryville.Common.Font;
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using Cryville.Common.Logging;
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using Cryville.Common.Unity;
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using Cryville.Common.Unity.Input;
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using Cryville.Common.Unity.UI;
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using Cryville.Input;
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using Cryville.Input.Unity;
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using Cryville.Input.Unity.Android;
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using FFmpeg.AutoGen;
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using Ionic.Zip;
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using Newtonsoft.Json;
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@@ -12,6 +14,7 @@ using System;
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using System.IO;
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using UnityEngine;
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using Logger = Cryville.Common.Logging.Logger;
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using unity = UnityEngine;
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namespace Cryville.Crtr {
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public static class Game {
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@@ -58,7 +61,21 @@ namespace Cryville.Crtr {
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GameDataPath = Settings.Default.GameDataPath;
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Input.simulateMouseWithTouches = false;
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unity::Input.simulateMouseWithTouches = false;
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//InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerUncalibratedHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidGameRotationVectorHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidGravityHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidGyroscopeHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidLinearAccelerationHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldUncalibratedHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidRotationVectorHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidTouchHandler));
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InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler<UnityKeyReceiver>));
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InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler<UnityMouseReceiver>));
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InputManager.HandlerRegistries.Add(typeof(UnityMouseHandler));
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InputManager.HandlerRegistries.Add(typeof(UnityTouchHandler));
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InputManager = new InputManager();
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#if UNITY_EDITOR_WIN
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