Implement updater for Windows.
This commit is contained in:
@@ -1,8 +1,10 @@
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using Cryville.Common;
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using Cryville.Common.Network.Http11;
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using Cryville.Common.Unity;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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@@ -57,64 +59,117 @@ namespace Cryville.Crtr.Network {
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Dialog.Show(null, string.Format("You are playing an unknown version of Cosmo Resona: {0}\nThe latest version is: {1}", _currentVersion, latestVersion.name));
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return;
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}
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if (latestVersion.name != _currentVersion) {
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var latestResources = latestVersion.platforms[PlatformConfig.Name].resources;
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VersionResourceInfo fullPackage = null;
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if (latestResources != null) {
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fullPackage = (from r in latestResources where r.upstream == null select r).SingleOrDefault();
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if (latestVersion.name == _currentVersion) return;
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var latestResources = latestVersion.platforms[PlatformConfig.Name].resources;
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VersionResourceInfo fullPackage = null;
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if (latestResources != null) {
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fullPackage = (from r in latestResources where r.upstream == null select r).SingleOrDefault();
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}
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if (fullPackage == null) {
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Dialog.Show(null, string.Format("A new version is present: {0}\nUpdate is not available.", latestVersion.name));
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return;
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}
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long totalDiffSize = 0;
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int searchIndex = versionIndex[latestVersion.name], targetIndex = versionIndex[currentVersion.name];
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var stream = new List<VersionResourceInfo>();
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while (searchIndex != targetIndex) {
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var searchVersion = availableVersions[searchIndex];
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VersionResourceInfo matchedUpstream = null;
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var resources = searchVersion.platforms[PlatformConfig.Name].resources;
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if (resources == null) {
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totalDiffSize = 0;
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break;
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}
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if (fullPackage == null) {
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Dialog.Show(null, string.Format("A new version is present: {0}\nUpdate is not available.", latestVersion.name));
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return;
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foreach (var r in resources) {
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if (r.upstream == null) continue;
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var upstreamIndex = versionIndex[r.upstream];
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if (upstreamIndex >= targetIndex && upstreamIndex < searchIndex) {
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matchedUpstream = r;
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searchIndex = upstreamIndex;
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}
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}
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long totalDiffSize = 0;
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int searchIndex = versionIndex[latestVersion.name], targetIndex = versionIndex[currentVersion.name];
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while (searchIndex != targetIndex) {
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var searchVersion = availableVersions[searchIndex];
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VersionResourceInfo matchedUpstream = null;
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var resources = searchVersion.platforms[PlatformConfig.Name].resources;
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if (resources == null) {
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if (matchedUpstream != null) {
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if (matchedUpstream.external) {
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totalDiffSize = 0;
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Dialog.ShowAndWait("An error occurred while checking for update.\nPlease report this to the developers.");
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throw new InvalidOperationException("Diff package is external, which is not expected");
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}
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stream.Add(matchedUpstream);
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totalDiffSize += matchedUpstream.size;
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if (totalDiffSize >= fullPackage.size) {
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totalDiffSize = 0;
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break;
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}
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foreach (var r in resources) {
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if (r.upstream == null) continue;
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var upstreamIndex = versionIndex[r.upstream];
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if (upstreamIndex >= targetIndex && upstreamIndex < searchIndex) {
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matchedUpstream = r;
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searchIndex = upstreamIndex;
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}
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}
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if (matchedUpstream != null) {
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if (matchedUpstream.external) {
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totalDiffSize = 0;
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Dialog.ShowAndWait("An error occurred while checking for update.\nPlease report this to the developers.");
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Logger.Log("main", 4, "Network", "Diff package is external, which is not expected");
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break;
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}
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totalDiffSize += matchedUpstream.size;
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if (totalDiffSize >= fullPackage.size) {
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totalDiffSize = 0;
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break;
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}
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}
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else {
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totalDiffSize = 0;
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break;
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}
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}
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if (totalDiffSize == 0 || totalDiffSize >= fullPackage.size) {
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// TODO Check if external
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if (Dialog.ShowAndWait(string.Format("A new version is available: {0}\nYou have to download the full package.\nOpen the download link now?", latestVersion.name), "Yes", "No") == 0) {
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UrlOpener.OpenThreaded(fullPackage.url);
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}
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}
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else {
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Dialog.ShowAndWait(string.Format("A new version is available: {0}\nDo you want to update?", latestVersion.name), "Yes", "No");
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totalDiffSize = 0;
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break;
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}
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}
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if (totalDiffSize == 0) {
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// TODO Check if external
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if (Dialog.ShowAndWait(string.Format("A new version is available: {0}\nYou have to download the full package.\nOpen the download link now?", latestVersion.name), "Yes", "No") == 0) {
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UrlOpener.OpenThreaded(fullPackage.url);
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}
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}
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else {
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if (Dialog.ShowAndWait(string.Format("A new version is available: {0}\nDo you want to update?", latestVersion.name), "Yes", "No") == 0) {
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var diffPaths = new List<string>();
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var updateDir = Directory.CreateDirectory(Path.Combine(Game.GameDataPath, "update")).FullName;
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foreach (var diff in stream) {
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string path = Path.Combine(updateDir, StringUtils.EscapeFileName(diff.upstream));
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diffPaths.Add(path);
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Download(diff, path);
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}
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while (Dialog.ShowAndWait("The new version has been downloaded.\nUpdate now?\n(The game will be shut down)", "OK", "Later") == 1)
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Thread.Sleep(60000);
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ExecuteUpdate(diffPaths);
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}
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}
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Logger.Log("main", 0, "Network", "Update checker exited");
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}
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void Download(VersionResourceInfo diff, string path) {
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var uri = new Uri(diff.url);
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using (var client = new Https11Client(uri)) {
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client.Connect();
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using (var response = client.Request("GET", uri)) {
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var data = response.MessageBody.ReadToEnd();
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using (var file = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None)) {
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file.Write(data);
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}
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}
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}
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}
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void ExecuteUpdate(List<string> diffPaths) {
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#if UNITY_EDITOR
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Dialog.Show(null, "Could not update the game in editor");
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#elif UNITY_STANDALONE_WIN
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var gameDir = new DirectoryInfo(Game.UnityDataPath).Parent;
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var exe = new FileInfo(Path.Combine(gameDir.FullName, System.Diagnostics.Process.GetCurrentProcess().ProcessName + ".exe"));
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var updateDir = Path.Combine(Game.GameDataPath, "update");
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File.Copy(Path.Combine(Game.UnityDataPath, "Plugins", "x86_64", "hpatchz.dll"), Path.Combine(updateDir, "hpatchz.exe"), true);
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var batchPath = Path.Combine(updateDir, "update.bat");
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var oldPath = Path.Combine(updateDir, "old");
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var newPath = Path.Combine(updateDir, "new");
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using (var batch = new StreamWriter(batchPath, false, new UTF8Encoding(false))) {
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batch.WriteLine("@echo off\r\ntitle [Updater] Cosmo Resona\r\necho Waiting for the game to shut down...\r\n:pending\r\ntasklist /fi \"ImageName eq {0}\" | find /i \"{0}\" >nul\r\nif \"%ERRORLEVEL%\" == \"0\" goto pending\r\necho Copying old data...\r\nrmdir /s /q {2}\r\nxcopy \"{1}\" \"{2}\" /s /e /h /i /q /y\r\nif not \"%ERRORLEVEL%\" == \"0\" goto error", exe.Name, gameDir, oldPath);
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for (int i = 0; i < diffPaths.Count; i++) {
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string path = diffPaths[i];
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batch.WriteLine("echo Applying patch... ({0}/{1})\r\nhpatchz -f \"{2}\" \"{3}\" \"{4}\"\r\nif not \"%ERRORLEVEL%\" == \"0\" goto error\r\nrmdir /s /q \"{2}\"\r\nmove /y \"{4}\" \"{2}\"\r\nif not \"%ERRORLEVEL%\" == \"0\" goto error", i + 1, diffPaths.Count, oldPath, path, newPath);
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}
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batch.WriteLine("echo Copying new data...\r\nrmdir /s /q {1}\r\nmove /y \"{0}\" \"{1}\"\r\nif not \"%ERRORLEVEL%\" == \"0\" goto error\r\nrmdir /s /q \"{2}\"\r\necho Update succeeded\r\npause\r\nexit\r\n:error\r\necho Update failed\r\npause\r\nexit", oldPath, gameDir, updateDir);
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}
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ShellExecute(IntPtr.Zero, "open", batchPath, null, Path.Combine(updateDir), 1);
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_shutdown = true;
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#elif UNITY_ANDROID
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// TODO
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#else
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#error No update logic for the selected platform.
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#endif
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}
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#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
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[DllImport("shell32.dll")]
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static extern int ShellExecute(IntPtr hwnd, [MarshalAs(UnmanagedType.LPStr)] string lpOperation, [MarshalAs(UnmanagedType.LPStr)] string lpFile, [MarshalAs(UnmanagedType.LPStr)] string lpParameters, [MarshalAs(UnmanagedType.LPStr)] string lpDirectory, int nShowCmd);
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#endif
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class VersionInfo {
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[JsonRequired]
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public string name;
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