Implement updater for Windows.
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@@ -18,10 +18,8 @@ using unity = UnityEngine;
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namespace Cryville.Crtr {
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public static class Game {
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public static string GameDataPath {
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get;
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private set;
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}
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public static string GameDataPath { get; private set; }
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public static string UnityDataPath { get; private set; }
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public static IAudioDeviceManager AudioManager;
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public static AudioClient AudioClient;
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public static SimpleSequencerSource AudioSequencer;
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@@ -52,6 +50,7 @@ namespace Cryville.Crtr {
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if (_bcflag) Logger.Log("main", 2, "Game", "Reset all settings");
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GameDataPath = Settings.Default.GameDataPath;
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UnityDataPath = Application.dataPath;
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unity::Input.simulateMouseWithTouches = false;
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var emptyObjectArray = new object[0];
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