Fix position and rotation of track anchors not set.
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@@ -133,7 +133,7 @@ namespace Cryville.Crtr {
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}
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Vector3 GetFramePoint(ContainerState state, float track) {
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return GetFrame(state, track, th => ((TrackHandler)th.Handler).GetCurrentWorldPoint());
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return GetFrame(state, track, th => th.Handler.Position);
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}
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Quaternion GetFrameRotation(ContainerState state, float track) {
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