Optimize GC for group frame.
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@@ -117,6 +117,7 @@ namespace Cryville.Crtr {
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return Quaternion.LookRotation(r, state.Normal);
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}
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List<Vector3> ctrl = new List<Vector3>(2);
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Vector3 GetFrame(ContainerState state, float track, Func<ContainerState, Vector3> func) {
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// TODO
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int id = Mathf.FloorToInt(track);
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@@ -134,7 +135,7 @@ namespace Cryville.Crtr {
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if (c0 && c1)
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return (1 - t) * p1 + t * p2;
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else {
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var ctrl = new List<Vector3>(2);
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ctrl.Clear();
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if (!c0) {
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var tp = ts0.GetControlPoint(true, deltaz);
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if (tp != Vector3.zero) ctrl.Add(tp);
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@@ -149,7 +150,7 @@ namespace Cryville.Crtr {
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ColumnVector<float>.WithPolynomialCoefficients(
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frame.Size, track
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),
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new Vector3Operator()
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Vector3Operator.Instance
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);
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}
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else if (ctrl.Count == 1) {
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