Optimize GC for group frame.

This commit is contained in:
2022-12-20 16:05:52 +08:00
parent 571320630b
commit 06d8012675
3 changed files with 30 additions and 24 deletions

View File

@@ -1,7 +1,6 @@
using Cryville.Common.Math;
using Cryville.Crtr.Event;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@@ -10,7 +9,7 @@ namespace Cryville.Crtr {
public ChartHandler ch;
SquareMatrix matFrame;
List<ContainerState> tracks;
ContainerState[] tracks;
public GroupHandler(Chart.Group tg, ChartHandler ch) : base() {
this.ch = ch;
@@ -28,20 +27,22 @@ namespace Cryville.Crtr {
from c in cs.Children
where c.Value.Container is Chart.Track
select c.Value
).ToList();
matFrame = SquareMatrix.WithPolynomialCoefficients(tracks.Count);
).ToArray();
matFrame = SquareMatrix.WithPolynomialCoefficients(tracks.Length);
frame = new ColumnVector<Vector3>(tracks.Length);
}
ColumnVector<Vector3> frame;
public ColumnVector<Vector3> GetCurrentFrame(Func<ContainerState, Vector3> func) {
var vl = from t in tracks select func(t);
return matFrame.Eliminate(
new ColumnVector<Vector3>(vl.ToArray()),
new Vector3Operator()
);
for (int i = 0; i < tracks.Length; i++)
frame[i] = func(tracks[i]);
return matFrame.Eliminate(frame, Vector3Operator.Instance);
}
}
class Vector3Operator : IVectorOperator<Vector3> {
public static Vector3Operator Instance = new Vector3Operator();
public Vector3 Add(Vector3 lhs, Vector3 rhs) {
return lhs + rhs;
}