Optimize GC for group frame.
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@@ -1,7 +1,6 @@
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using Cryville.Common.Math;
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using Cryville.Crtr.Event;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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@@ -10,7 +9,7 @@ namespace Cryville.Crtr {
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public ChartHandler ch;
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SquareMatrix matFrame;
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List<ContainerState> tracks;
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ContainerState[] tracks;
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public GroupHandler(Chart.Group tg, ChartHandler ch) : base() {
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this.ch = ch;
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@@ -28,20 +27,22 @@ namespace Cryville.Crtr {
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from c in cs.Children
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where c.Value.Container is Chart.Track
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select c.Value
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).ToList();
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matFrame = SquareMatrix.WithPolynomialCoefficients(tracks.Count);
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).ToArray();
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matFrame = SquareMatrix.WithPolynomialCoefficients(tracks.Length);
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frame = new ColumnVector<Vector3>(tracks.Length);
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}
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ColumnVector<Vector3> frame;
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public ColumnVector<Vector3> GetCurrentFrame(Func<ContainerState, Vector3> func) {
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var vl = from t in tracks select func(t);
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return matFrame.Eliminate(
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new ColumnVector<Vector3>(vl.ToArray()),
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new Vector3Operator()
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);
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for (int i = 0; i < tracks.Length; i++)
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frame[i] = func(tracks[i]);
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return matFrame.Eliminate(frame, Vector3Operator.Instance);
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}
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}
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class Vector3Operator : IVectorOperator<Vector3> {
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public static Vector3Operator Instance = new Vector3Operator();
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public Vector3 Add(Vector3 lhs, Vector3 rhs) {
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return lhs + rhs;
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}
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