Code cleanup.
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@@ -96,6 +96,7 @@ namespace Cryville.Crtr.Components {
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float sum_x;
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float sum_x;
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void UpdateMeshes() {
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void UpdateMeshes() {
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// TODO optimize GC
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if (meshes.Count == 0) return;
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if (meshes.Count == 0) return;
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sum_x = 0;
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sum_x = 0;
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int vc = m_value.Length * 4;
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int vc = m_value.Length * 4;
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@@ -118,7 +118,6 @@ namespace Cryville.Crtr {
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if (_flag) {
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if (_flag) {
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if (def.scores != null) UpdateScore(def.scores);
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if (def.scores != null) UpdateScore(def.scores);
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if (def.pass != null) Pass(def.pass);
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if (def.pass != null) Pass(def.pass);
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Logger.Log("main", 0, "Judge", "hit {0}", i);
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return true;
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return true;
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}
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}
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}
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}
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