Update Cryville.Input.
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@@ -97,11 +97,7 @@ namespace Cryville.Input.Unity {
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useGUILayout = false;
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}
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void Update() {
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double time = Time.realtimeSinceStartupAsDouble;
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foreach (var k in ActiveKeys) {
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Feed(k, 0, new InputFrame(time, new InputVector()));
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}
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Batch(time);
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Batch(Time.realtimeSinceStartupAsDouble);
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}
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}
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@@ -14,9 +14,11 @@ namespace Cryville.Input.Unity {
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/// </summary>
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/// <exception cref="NotSupportedException">Unity touch is not supported on the current device.</exception>
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public UnityTouchHandler() {
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#if !UNITY_EDITOR // In the simulator, touch works but `touchSupported` returns false (by 2021.3)
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if (!unity::Input.touchSupported) {
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throw new NotSupportedException("Unity touch is not supported on this device");
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}
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#endif
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}
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/// <inheritdoc />
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