Update Cryville.Input.
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@@ -97,11 +97,7 @@ namespace Cryville.Input.Unity {
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useGUILayout = false;
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}
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void Update() {
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double time = Time.realtimeSinceStartupAsDouble;
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foreach (var k in ActiveKeys) {
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Feed(k, 0, new InputFrame(time, new InputVector()));
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}
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Batch(time);
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Batch(Time.realtimeSinceStartupAsDouble);
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}
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}
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