using Cryville.Common;
using UnityEngine;

namespace Cryville.Crtr.Browsing {
	public struct ResourceItemMeta {
		public bool IsDirectory { get; set; }
		public AsyncDelivery<Texture2D> Icon { get; set; }
		public string Name { get; set; }
		public string DescriptionMain { get; set; }
		public string DescriptionSub { get; set; }
	}
}
