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Cryville.EEW.Unity/Assets/Cryville.Common/Unity/UI/SingleLayoutGroup.cs
2025-02-14 16:06:00 +08:00

95 lines
3.7 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {
[AddComponentMenu("Layout/Single Layout Group")]
[ExecuteAlways]
public class SingleLayoutGroup : LayoutGroup {
[SerializeField]
protected bool m_ChildForceExpandWidth = true;
[SerializeField]
protected bool m_ChildForceExpandHeight = true;
[SerializeField]
protected bool m_ChildControlWidth = true;
[SerializeField]
protected bool m_ChildControlHeight = true;
[SerializeField]
protected bool m_ChildScaleWidth;
[SerializeField]
protected bool m_ChildScaleHeight;
public override void CalculateLayoutInputHorizontal() {
base.CalculateLayoutInputHorizontal();
CalcAlongAxis(0);
}
public override void CalculateLayoutInputVertical() { CalcAlongAxis(1); }
public override void SetLayoutHorizontal() { SetChildrenAlongAxis(0); }
public override void SetLayoutVertical() { SetChildrenAlongAxis(1); }
protected void CalcAlongAxis(int axis) {
float combinedPadding = (axis == 0) ? padding.horizontal : padding.vertical;
bool controlSize = (axis == 0) ? m_ChildControlWidth : m_ChildControlHeight;
bool useScale = (axis == 0) ? m_ChildScaleWidth : m_ChildScaleHeight;
bool childForceExpandSize = (axis == 0) ? m_ChildForceExpandWidth : m_ChildForceExpandHeight;
float totalMin = combinedPadding;
float totalPreferred = combinedPadding;
float totalFlexible = 0f;
RectTransform child = rectChildren[0];
GetChildSizes(child, axis, controlSize, childForceExpandSize, out var min, out var preferred, out var flexible);
if (useScale) {
float scaleFactor = child.localScale[axis];
min *= scaleFactor;
preferred *= scaleFactor;
flexible *= scaleFactor;
}
totalMin = Mathf.Max(min + combinedPadding, totalMin);
totalPreferred = Mathf.Max(preferred + combinedPadding, totalPreferred);
totalFlexible = Mathf.Max(flexible, totalFlexible);
totalPreferred = Mathf.Max(totalMin, totalPreferred);
SetLayoutInputForAxis(totalMin, totalPreferred, totalFlexible, axis);
}
protected void SetChildrenAlongAxis(int axis) {
float size = rectTransform.rect.size[axis];
bool controlSize = (axis == 0) ? m_ChildControlWidth : m_ChildControlHeight;
bool useScale = (axis == 0) ? m_ChildScaleWidth : m_ChildScaleHeight;
bool childForceExpandSize = (axis == 0) ? m_ChildForceExpandWidth : m_ChildForceExpandHeight;
float alignmentOnAxis = GetAlignmentOnAxis(axis);
float innerSize = size - ((axis == 0) ? padding.horizontal : padding.vertical);
RectTransform child = rectChildren[0];
GetChildSizes(child, axis, controlSize, childForceExpandSize, out var min2, out var preferred2, out var flexible2);
float scaleFactor2 = useScale ? child.localScale[axis] : 1f;
float requiredSpace = Mathf.Clamp(innerSize, min2, (flexible2 > 0f) ? size : preferred2);
float startOffset = GetStartOffset(axis, requiredSpace * scaleFactor2);
if (controlSize) {
SetChildAlongAxisWithScale(child, axis, startOffset, requiredSpace, scaleFactor2);
}
else {
float offsetInCell2 = (requiredSpace - child.sizeDelta[axis]) * alignmentOnAxis;
SetChildAlongAxisWithScale(child, axis, startOffset + offsetInCell2, scaleFactor2);
}
}
void GetChildSizes(RectTransform child, int axis, bool controlSize, bool childForceExpand, out float min, out float preferred, out float flexible) {
if (!controlSize) {
min = child.sizeDelta[axis];
preferred = min;
flexible = 0f;
}
else {
min = LayoutUtility.GetMinSize(child, axis);
preferred = LayoutUtility.GetPreferredSize(child, axis);
flexible = LayoutUtility.GetFlexibleSize(child, axis);
}
if (childForceExpand) {
flexible = Mathf.Max(flexible, 1f);
}
}
}
}