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Cryville.EEW.Unity/Assets/Plugins/Poly2Tri/Triangulation/TriangulationContext.cs
2025-02-14 16:06:00 +08:00

150 lines
5.5 KiB
C#

/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace Poly2Tri
{
public abstract class TriangulationContext
{
public TriangulationDebugContext DebugContext { get; protected set; }
public readonly List<DelaunayTriangle> Triangles = new List<DelaunayTriangle>();
public readonly List<TriangulationPoint> Points = new List<TriangulationPoint>(200);
public TriangulationMode TriangulationMode { get; protected set; }
public ITriangulatable Triangulatable { get; private set; }
public int StepCount { get; private set; }
public void Done()
{
StepCount++;
}
public abstract TriangulationAlgorithm Algorithm { get; }
public virtual void PrepareTriangulation(ITriangulatable t)
{
Triangulatable = t;
TriangulationMode = t.TriangulationMode;
t.Prepare(this);
//List<TriangulationConstraint> constraints = new List<TriangulationConstraint>();
//Console.WriteLine("Points for " + t.FileName + ":");
//Console.WriteLine("Idx,X,Y,VC,Edges");
//int numPoints = Points.Count;
//for (int i = 0; i < numPoints; ++i)
//{
// StringBuilder sb = new StringBuilder(128);
// sb.Append(i.ToString());
// sb.Append(",");
// sb.Append(Points[i].X.ToString());
// sb.Append(",");
// sb.Append(Points[i].Y.ToString());
// sb.Append(",");
// sb.Append(Points[i].VertexCode.ToString());
// int numEdges = (Points[i].Edges != null) ? Points[i].Edges.Count : 0;
// for (int j = 0; j < numEdges; ++j)
// {
// TriangulationConstraint tc = Points[i].Edges[j];
// sb.Append(",");
// sb.Append(tc.ConstraintCode.ToString());
// constraints.Add(tc);
// }
// Console.WriteLine(sb.ToString());
//}
//int idx = 0;
//Console.WriteLine("Constraints " + t.FileName + ":");
//Console.WriteLine("EdgeIdx,Px,Py,PVC,Qx,Qy,QVC,ConstraintCode,Owner");
//foreach (TriangulationConstraint tc in constraints)
//{
// StringBuilder sb = new StringBuilder(128);
// sb.Append(idx.ToString());
// sb.Append(",");
// sb.Append(tc.P.X.ToString());
// sb.Append(",");
// sb.Append(tc.P.Y.ToString());
// sb.Append(",");
// sb.Append(tc.P.VertexCode.ToString());
// sb.Append(",");
// sb.Append(tc.Q.X.ToString());
// sb.Append(",");
// sb.Append(tc.Q.Y.ToString());
// sb.Append(",");
// sb.Append(tc.Q.VertexCode.ToString());
// sb.Append(",");
// sb.Append(tc.ConstraintCode.ToString());
// sb.Append(",");
// if (tc.Q.HasEdge(tc.P))
// {
// sb.Append("Q");
// }
// else
// {
// sb.Append("P");
// }
// Console.WriteLine(sb.ToString());
// ++idx;
//}
}
public abstract TriangulationConstraint NewConstraint(TriangulationPoint a, TriangulationPoint b);
public void Update(string message) { }
public virtual void Clear()
{
Points.Clear();
if (DebugContext != null)
{
DebugContext.Clear();
}
StepCount = 0;
}
public virtual bool IsDebugEnabled { get; protected set; }
public DTSweepDebugContext DTDebugContext { get { return DebugContext as DTSweepDebugContext; } }
}
}