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Cryville.EEW.Unity/Assets/TextMesh Pro/Scripts/Runtime/TMP_ResourcesManager.cs
2025-02-14 16:06:00 +08:00

159 lines
6.4 KiB
C#

/*
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace TMPro
{
/// <summary>
///
/// </summary>
public class TMP_ResourceManager
{
// ======================================================
// TEXT SETTINGS MANAGEMENT
// ======================================================
private static TMP_Settings s_TextSettings;
internal static TMP_Settings GetTextSettings()
{
if (s_TextSettings == null)
{
// Try loading the TMP Settings from a Resources folder in the user project.
s_TextSettings = Resources.Load<TMP_Settings>("TextSettings"); // ?? ScriptableObject.CreateInstance<TMP_Settings>();
#if UNITY_EDITOR
if (s_TextSettings == null)
{
// Open TMP Resources Importer to enable the user to import the TMP Essential Resources and option TMP Examples & Extras
TMP_PackageResourceImporterWindow.ShowPackageImporterWindow();
}
#endif
}
return s_TextSettings;
}
// ======================================================
// FONT ASSET MANAGEMENT - Fields, Properties and Functions
// ======================================================
struct FontAssetRef
{
public int nameHashCode;
public int familyNameHashCode;
public int styleNameHashCode;
public long familyNameAndStyleHashCode;
public readonly FontAsset fontAsset;
public FontAssetRef(int nameHashCode, int familyNameHashCode, int styleNameHashCode, FontAsset fontAsset)
{
this.nameHashCode = nameHashCode;
this.familyNameHashCode = familyNameHashCode;
this.styleNameHashCode = styleNameHashCode;
this.familyNameAndStyleHashCode = (long) styleNameHashCode << 32 | (uint) familyNameHashCode;
this.fontAsset = fontAsset;
}
}
static readonly Dictionary<int, FontAssetRef> s_FontAssetReferences = new Dictionary<int, FontAssetRef>();
static readonly Dictionary<int, FontAsset> s_FontAssetNameReferenceLookup = new Dictionary<int, FontAsset>();
static readonly Dictionary<long, FontAsset> s_FontAssetFamilyNameAndStyleReferenceLookup = new Dictionary<long, FontAsset>();
static readonly List<int> s_FontAssetRemovalList = new List<int>(16);
static readonly int k_RegularStyleHashCode = TMP_TextUtilities.GetHashCode("Regular");
/// <summary>
/// Add font asset to resource manager.
/// </summary>
/// <param name="fontAsset">Font asset to be added to the resource manager.</param>
//[System.Obsolete("AddFontAsset() has been deprecated. Use TextResourceManager.AddFontAsset() instead. (UnityUpgradable) -> TextResourceManager.AddFontAsset()")]
public static void AddFontAsset(FontAsset fontAsset)
{
// Obsolete. Use TextResourceManager.AddFontAsset() instead.
}
/// <summary>
/// Remove font asset from resource manager.
/// </summary>
/// <param name="fontAsset">Font asset to be removed from the resource manager.</param>
//[System.Obsolete("RemovedFontAsset() has been deprecated. Use TextResourceManager.RemoveFontAsset() instead. (UnityUpgradable) -> TextResourceManager.RemoveFontAsset()")]
public static void RemoveFontAsset(FontAsset fontAsset)
{
// Obsolete. Use TextResourceManager.RemoveFontAsset() instead.
}
/// <summary>
/// Try getting a reference to the font asset using the hash code calculated from its file name.
/// </summary>
/// <param name="nameHashcode"></param>
/// <param name="fontAsset"></param>
/// <returns></returns>
internal static bool TryGetFontAssetByName(int nameHashcode, out FontAsset fontAsset)
{
fontAsset = null;
return s_FontAssetNameReferenceLookup.TryGetValue(nameHashcode, out fontAsset);
}
/// <summary>
/// Try getting a reference to the font asset using the hash code calculated from font's family and style name.
/// </summary>
/// <param name="familyNameHashCode"></param>
/// <param name="styleNameHashCode"></param>
/// <param name="fontAsset"></param>
/// <returns></returns>
internal static bool TryGetFontAssetByFamilyName(int familyNameHashCode, int styleNameHashCode, out FontAsset fontAsset)
{
fontAsset = null;
if (styleNameHashCode == 0)
styleNameHashCode = k_RegularStyleHashCode;
long familyAndStyleNameHashCode = (long) styleNameHashCode << 32 | (uint) familyNameHashCode;
return s_FontAssetFamilyNameAndStyleReferenceLookup.TryGetValue(familyAndStyleNameHashCode, out fontAsset);
}
/// <summary>
///
/// </summary>
internal static void RebuildFontAssetCache()
{
// Iterate over loaded font assets to update affected font assets
foreach (var pair in s_FontAssetReferences)
{
FontAssetRef fontAssetRef = pair.Value;
FontAsset fontAsset = fontAssetRef.fontAsset;
if (fontAsset == null)
{
// Remove font asset from our lookup dictionaries
s_FontAssetNameReferenceLookup.Remove(fontAssetRef.nameHashCode);
s_FontAssetFamilyNameAndStyleReferenceLookup.Remove(fontAssetRef.familyNameAndStyleHashCode);
// Add font asset to our removal list
s_FontAssetRemovalList.Add(pair.Key);
continue;
}
fontAsset.InitializeCharacterLookupDictionary();
fontAsset.AddSynthesizedCharactersAndFaceMetrics();
}
// Remove font assets in our removal list from our font asset references
for (int i = 0; i < s_FontAssetRemovalList.Count; i++)
{
s_FontAssetReferences.Remove(s_FontAssetRemovalList[i]);
}
s_FontAssetRemovalList.Clear();
TextEventManager.ON_FONT_PROPERTY_CHANGED(true, null);
}
}
}
*/