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Cryville.EEW.Unity/Assets/Plugins/Poly2Tri/Utility/Point2D.cs
2025-02-14 16:06:00 +08:00

263 lines
11 KiB
C#

/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
namespace Poly2Tri
{
public class Point2D : IComparable<Point2D>
{
protected double mX = 0.0;
public virtual double X { get { return mX; } set { mX = value; } }
protected double mY = 0.0;
public virtual double Y { get { return mY; } set { mY = value; } }
public float Xf { get { return (float)X; } }
public float Yf { get { return (float)Y; } }
public Point2D()
{
mX = 0.0;
mY = 0.0;
}
public Point2D(double x, double y)
{
mX = x;
mY = y;
}
public Point2D(Point2D p)
{
mX = p.X;
mY = p.Y;
}
public override string ToString()
{
return "[" + X.ToString() + "," + Y.ToString() + "]";
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override bool Equals(Object obj)
{
Point2D p = obj as Point2D;
if (p != null)
{
return Equals(p);
}
return base.Equals(obj);
}
public bool Equals(Point2D p)
{
return Equals(p, 0.0);
}
public bool Equals(Point2D p, double epsilon)
{
if ((object)p == null || !MathUtil.AreValuesEqual(X, p.X, epsilon) || !MathUtil.AreValuesEqual(Y, p.Y, epsilon))
{
return false;
}
return true;
}
public int CompareTo(Point2D other)
{
if (Y < other.Y)
{
return -1;
}
else if (Y > other.Y)
{
return 1;
}
else
{
if (X < other.X)
{
return -1;
}
else if (X > other.X)
{
return 1;
}
}
return 0;
}
public virtual void Set(double x, double y) { X = x; Y = y; }
public virtual void Set(Point2D p) { X = p.X; Y = p.Y; }
public void Add(Point2D p) { X += p.X; Y += p.Y; }
public void Add(double scalar) { X += scalar; Y += scalar; }
public void Subtract(Point2D p) { X -= p.X; Y -= p.Y; }
public void Subtract(double scalar) { X -= scalar; Y -= scalar; }
public void Multiply(Point2D p) { X *= p.X; Y *= p.Y; }
public void Multiply(double scalar) { X *= scalar; Y *= scalar; }
public void Divide(Point2D p) { X /= p.X; Y /= p.Y; }
public void Divide(double scalar) { X /= scalar; Y /= scalar; }
public void Negate() { X = -X; Y = -Y; }
public double Magnitude() { return Math.Sqrt((X * X) + (Y * Y)); }
public double MagnitudeSquared() { return (X * X) + (Y * Y); }
public double MagnitudeReciprocal() { return 1.0 / Magnitude(); }
public void Normalize() { Multiply(MagnitudeReciprocal()); }
public double Dot(Point2D p) { return (X * p.X) + (Y * p.Y); }
public double Cross(Point2D p) { return (X * p.Y) - (Y * p.X); }
public void Clamp(Point2D low, Point2D high) { X = Math.Max(low.X, Math.Min(X, high.X)); Y = Math.Max(low.Y, Math.Min(Y, high.Y)); }
public void Abs() { X = Math.Abs(X); Y = Math.Abs(Y); }
public void Reciprocal() { if (X != 0.0 && Y != 0.0) { X = 1.0 / X; Y = 1.0 / Y; } }
public void Translate(Point2D vector) { Add(vector); }
public void Translate(double x, double y) { X += x; Y += y; }
public void Scale(Point2D vector) { Multiply(vector); }
public void Scale(double scalar) { Multiply(scalar); }
public void Scale(double x, double y) { X *= x; Y *= y; }
public void Rotate(double radians)
{
double cosr = Math.Cos(radians);
double sinr = Math.Sin(radians);
double xold = X;
double yold = Y;
X = (xold * cosr) - (yold * sinr);
Y = (xold * sinr) + (yold * cosr);
}
public void RotateDegrees(double degrees)
{
double radians = degrees * Math.PI / 180.0;
Rotate(radians);
}
public static double Dot(Point2D lhs, Point2D rhs) { return (lhs.X * rhs.X) + (lhs.Y * rhs.Y); }
public static double Cross(Point2D lhs, Point2D rhs) { return (lhs.X * rhs.Y) - (lhs.Y * rhs.X); }
public static Point2D Clamp(Point2D a, Point2D low, Point2D high) { Point2D p = new Point2D(a); p.Clamp(low, high); return p; }
public static Point2D Min(Point2D a, Point2D b) { Point2D p = new Point2D(); p.X = Math.Min(a.X, b.X); p.Y = Math.Min(a.Y, b.Y); return p; }
public static Point2D Max(Point2D a, Point2D b) { Point2D p = new Point2D(); p.X = Math.Max(a.X, b.X); p.Y = Math.Max(a.Y, b.Y); return p; }
public static Point2D Abs(Point2D a) { Point2D p = new Point2D(Math.Abs(a.X), Math.Abs(a.Y)); return p; }
public static Point2D Reciprocal(Point2D a) { Point2D p = new Point2D(1.0 / a.X, 1.0 / a.Y); return p; }
// returns a scaled perpendicular vector. Which direction it goes depends on the order in which the arguments are passed
public static Point2D Perpendicular(Point2D lhs, double scalar) { Point2D p = new Point2D(lhs.Y * scalar, lhs.X * -scalar); return p; }
public static Point2D Perpendicular(double scalar, Point2D rhs) { Point2D p = new Point2D(-scalar * rhs.Y, scalar * rhs.X); return p; }
//
// operator overloading
//
// Binary Operators
// Note that in C#, when a binary operator is overloaded, its corresponding compound assignment operator is also automatically
// overloaded. So, for example, overloading operator + implicitly overloads += as well
public static Point2D operator +(Point2D lhs, Point2D rhs) { Point2D result = new Point2D(lhs); result.Add(rhs); return result; }
public static Point2D operator +(Point2D lhs, double scalar) { Point2D result = new Point2D(lhs); result.Add(scalar); return result; }
public static Point2D operator -(Point2D lhs, Point2D rhs) { Point2D result = new Point2D(lhs); result.Subtract(rhs); return result; }
public static Point2D operator -(Point2D lhs, double scalar) { Point2D result = new Point2D(lhs); result.Subtract(scalar); return result; }
public static Point2D operator *(Point2D lhs, Point2D rhs) { Point2D result = new Point2D(lhs); result.Multiply(rhs); return result; }
public static Point2D operator *(Point2D lhs, double scalar) { Point2D result = new Point2D(lhs); result.Multiply(scalar); return result; }
public static Point2D operator *(double scalar, Point2D lhs) { Point2D result = new Point2D(lhs); result.Multiply(scalar); return result; }
public static Point2D operator /(Point2D lhs, Point2D rhs) { Point2D result = new Point2D(lhs); result.Divide(rhs); return result; }
public static Point2D operator /(Point2D lhs, double scalar) { Point2D result = new Point2D(lhs); result.Divide(scalar); return result; }
// Unary Operators
public static Point2D operator -(Point2D p) { Point2D tmp = new Point2D(p); tmp.Negate(); return tmp; }
// Relational Operators
//public static bool operator ==(Point2D lhs, Point2D rhs) { if ((object)lhs != null) { return lhs.Equals(rhs, 0.0); } if ((object)rhs == null) { return true; } else { return false; } }
//public static bool operator !=(Point2D lhs, Point2D rhs) { if ((object)lhs != null) { return !lhs.Equals(rhs, 0.0); } if ((object)rhs == null) { return false; } else { return true; } }
public static bool operator <(Point2D lhs, Point2D rhs) { return (lhs.CompareTo(rhs) == -1) ? true : false; }
public static bool operator >(Point2D lhs, Point2D rhs) { return (lhs.CompareTo(rhs) == 1) ? true : false; }
public static bool operator <=(Point2D lhs, Point2D rhs) { return (lhs.CompareTo(rhs) <= 0) ? true : false; }
public static bool operator >=(Point2D lhs, Point2D rhs) { return (lhs.CompareTo(rhs) >= 0) ? true : false; }
}
public class Point2DEnumerator : IEnumerator<Point2D>
{
protected IList<Point2D> mPoints;
protected int position = -1; // Enumerators are positioned before the first element until the first MoveNext() call.
public Point2DEnumerator(IList<Point2D> points)
{
mPoints = points;
}
public bool MoveNext()
{
position++;
return (position < mPoints.Count);
}
public void Reset()
{
position = -1;
}
void IDisposable.Dispose() { }
Object IEnumerator.Current { get { return Current; } }
public Point2D Current
{
get
{
if (position < 0 || position >= mPoints.Count)
{
return null;
}
return mPoints[position];
}
}
}
}