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Cryville.EEW.Unity/Assets/Plugins/Poly2Tri/Utility/FixedBitArray3.cs
2025-02-14 16:06:00 +08:00

137 lines
3.9 KiB
C#

/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
namespace Poly2Tri
{
public struct FixedBitArray3 : IEnumerable<bool>
{
public bool _0, _1, _2;
public bool this[int index]
{
get
{
switch (index)
{
case 0:
return _0;
case 1:
return _1;
case 2:
return _2;
default:
throw new IndexOutOfRangeException();
}
}
set
{
switch (index)
{
case 0:
_0 = value;
break;
case 1:
_1 = value;
break;
case 2:
_2 = value;
break;
default:
throw new IndexOutOfRangeException();
}
}
}
public bool Contains(bool value)
{
for (int i = 0; i < 3; ++i)
{
if (this[i] == value)
{
return true;
}
}
return false;
}
public int IndexOf(bool value)
{
for (int i = 0; i < 3; ++i)
{
if (this[i] == value)
{
return i;
}
}
return -1;
}
public void Clear()
{
_0 = _1 = _2 = false;
}
public void Clear(bool value)
{
for (int i = 0; i < 3; ++i)
{
if (this[i] == value)
{
this[i] = false;
}
}
}
private IEnumerable<bool> Enumerate()
{
for (int i = 0; i < 3; ++i)
{
yield return this[i];
}
}
public IEnumerator<bool> GetEnumerator() { return Enumerate().GetEnumerator(); }
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
}
}