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Cryville.EEW.Unity/Assets/Cryville.Common/Unity/UI/RecyclerView.cs

161 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {
public delegate void LoadItemHandler(int index, GameObject gameObject);
[RequireComponent(typeof(RectTransform))]
public class RecyclerView : UIBehaviour {
[SerializeField]
private GameObject m_itemTemplate;
public GameObject ItemTemplate {
get { return m_itemTemplate; }
set { m_itemTemplate = value; /*OnTemplateUpdate();*/ }
}
public LoadItemHandler LoadItem { private get; set; }
public enum Axis {
Horizontal = 0,
Vertical = 1,
}
[SerializeField]
private Axis m_direction;
public Axis Direction {
get { return m_direction; }
set { m_direction = value; /*OnFrameUpdate();*/ }
}
[SerializeField]
RectOffset m_padding;
public RectOffset Padding {
get => m_padding;
set => m_padding = value;
}
[SerializeField]
float m_spacing;
public float Spacing {
get => m_spacing;
set => m_spacing = value;
}
[SerializeField]
private int m_itemCount = 3;
public int ItemCount {
get { return m_itemCount; }
set { m_itemCount = value; /*OnRefresh();*/ }
}
RectTransform _rectTransform;
protected override void Awake() {
_rectTransform = GetComponent<RectTransform>();
}
const float _placeholderLength = 100;
int _firstIndex, _lastIndex;
readonly Stack<GameObject> _pool = new();
void LateUpdate() {
int axis = (int)m_direction;
int sign = m_direction == 0 ? 1 : -1;
float padding = axis == 0 ? m_padding.left : m_padding.top;
if (_rectTransform.parent is not RectTransform parentTransform)
throw new InvalidOperationException("Parent transform is not RectTransform");
Vector2 apos = _rectTransform.anchoredPosition;
float pos = apos[axis] + padding;
float childPos = _firstIndex * _placeholderLength + padding;
float visibleLength = parentTransform.rect.size[axis];
//// Add preceding
//while (_firstIndex > 0 && childPos > pos) {
// var child = Rent();
// child.transform.SetAsFirstSibling();
// LoadItem(--_firstIndex, child);
// pos += GetLength(axis, child.transform) - _placeholderLength;
// childPos -= _placeholderLength;
//}
//// Remove preceding
//while (_firstIndex < _lastIndex) {
// var child = transform.GetChild(0);
// float len = GetLength(axis, child.transform);
// if (childPos + len > pos) break;
// Return(child.gameObject);
// _firstIndex++;
// pos += _placeholderLength - len;
// childPos += _placeholderLength;
//}
//apos[axis] = pos;
//_rectTransform.anchoredPosition = apos;
// Layout existing
int index = _firstIndex;
float layoutToPos = pos + visibleLength;
for (; index < _lastIndex && childPos < layoutToPos; index++) {
var child = (RectTransform)transform.GetChild(index - _firstIndex);
LayoutChild(axis, sign, ref childPos, child);
}
// Remove following
for (; _lastIndex > index; --_lastIndex) {
var child = (RectTransform)transform.GetChild(index - _firstIndex);
Return(child.gameObject);
}
// Add following (and layout)
while (_lastIndex < m_itemCount && childPos < layoutToPos) {
var child = Rent();
if (child.transform is not RectTransform childTransform)
throw new InvalidOperationException("Child transform is not RectTransform");
childTransform.SetSiblingIndex(_lastIndex - _firstIndex);
LoadItem(_lastIndex++, child);
LayoutChild(axis, sign, ref childPos, childTransform);
}
Vector2 gsize = _rectTransform.sizeDelta;
gsize[axis] = childPos + (m_itemCount - _lastIndex) * _placeholderLength + (axis == 0 ? m_padding.horizontal : m_padding.vertical);
_rectTransform.sizeDelta = gsize;
}
static float GetLength(int axis, Transform child) {
if (child is not RectTransform childTransform)
throw new InvalidOperationException("Child transform is not RectTransform");
return LayoutUtility.GetPreferredSize(childTransform, axis);
}
void LayoutChild(int axis, int sign, ref float childPos, RectTransform childTransform) {
Vector2 cpos = childTransform.anchoredPosition;
cpos[axis] = childPos * sign;
cpos[axis ^ 1] = axis == 1 ? m_padding.left : m_padding.top;
childTransform.anchoredPosition = cpos;
Vector2 size = childTransform.sizeDelta;
size[axis ^ 1] = _rectTransform.rect.size[axis ^ 1] - (axis == 1 ? m_padding.horizontal : m_padding.vertical);
childTransform.sizeDelta = size;
childPos += GetLength(axis, childTransform) + m_spacing;
}
GameObject Rent() {
if (_pool.TryPop(out var ret)) {
ret.SetActive(true);
return ret;
}
return Instantiate(m_itemTemplate, transform, false);
}
void Return(GameObject child) {
child.transform.SetAsLastSibling();
child.SetActive(false);
_pool.Push(child);
}
public void InvalidateAll() {
for (; _lastIndex > _firstIndex; --_lastIndex) {
var child = (RectTransform)transform.GetChild(0);
Return(child.gameObject);
}
}
}
}