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Cryville.EEW.Unity/Assets/TextMesh Pro/Scripts/Runtime/AssemblyInfo.cs
2025-02-14 16:06:00 +08:00

12 lines
338 B
C#

using System.Runtime.CompilerServices;
// Allow internal visibility for testing purposes.
[assembly: InternalsVisibleTo("Unity.TextCore")]
[assembly: InternalsVisibleTo("Unity.FontEngine.Tests")]
#if UNITY_EDITOR
[assembly: InternalsVisibleTo("Unity.TextCore.Editor")]
[assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]
#endif