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Cryville.EEW.Unity/Assets/Cryville.EEW.Unity/UI/StatusView.cs
2025-04-08 10:00:47 +08:00

42 lines
1.0 KiB
C#

using System.Globalization;
using System.Text;
using TMPro;
using UnityEngine;
namespace Cryville.EEW.Unity.UI {
[RequireComponent(typeof(TMP_Text))]
class StatusView : MonoBehaviour {
TMP_Text _textView;
void Awake() {
_textView = GetComponent<TMP_Text>();
}
readonly StringBuilder _sb = new();
readonly char[] _buffer = new char[256];
void Update() {
_sb.Clear();
_sb.AppendFormat(
CultureInfo.InvariantCulture,
"FPS: i{0:0} / s{1:0}\n",
1 / Time.deltaTime,
1 / Time.smoothDeltaTime
);
_sb.AppendFormat(
CultureInfo.InvariantCulture,
"SMem: {0:N0} / {1:N0}\n",
UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong(),
UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong()
);
_sb.AppendFormat(
CultureInfo.InvariantCulture,
"IMem: {0:N0} / {1:N0}",
UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong(),
UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong()
);
_sb.CopyTo(0, _buffer, _sb.Length);
_textView.SetText(_buffer, 0, _sb.Length);
}
}
}