using UnityEngine;
namespace Cryville.Common.Unity.UI {
///
/// A that sets the occupied ratio of the docking element.
///
[AddComponentMenu("Layout/Dock Occupied Ratio Layout Group")]
public sealed class DockOccupiedRatioLayoutGroup : DockLayoutGroup {
[SerializeField]
[Tooltip("The occupied ratio of the docking element.")]
private float m_dockOccupiedRatio = 1;
///
/// The occupied ratio of the docking element.
///
public float DockOccupiedRatio {
get { return m_dockOccupiedRatio; }
set { base.SetProperty(ref m_dockOccupiedRatio, value); }
}
protected override float GetDockElementSize(Vector2 groupSize) {
return groupSize.x * m_dockOccupiedRatio;
}
}
}