using UnityEngine; using UnityEditor; using UnityEditor.TextCore.Text; namespace TMPro { internal class TMP_SpriteAssetImporter : EditorWindow { // Create Sprite Asset Editor Window [MenuItem("Window/TextMeshPro/Sprite Importer", false, 2026)] public static void ShowSpriteImporterWindow() { var window = GetWindow(); window.titleContent = new GUIContent("Sprite Importer"); window.Focus(); } } }