/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace Poly2Tri
{
///
/// This is basically a light-weight version of the Polygon class, but with limited functionality and
/// used for different purposes. Nonetheless, for all intents and purposes, this should actually be
/// a polygon (though not a Polygon..)
///
public class Contour : Point2DList, ITriangulatable, IEnumerable, IList
{
private List mHoles = new List();
private ITriangulatable mParent = null;
private string mName = "";
public new TriangulationPoint this[int index]
{
get { return mPoints[index] as TriangulationPoint; }
set { mPoints[index] = value; }
}
public string Name { get { return mName; } set { mName = value; } }
public IList Triangles
{
get
{
throw new NotImplementedException("PolyHole.Triangles should never get called");
}
private set { }
}
public TriangulationMode TriangulationMode { get { return mParent.TriangulationMode; } }
public string FileName { get { return mParent.FileName; } set { } }
public bool DisplayFlipX { get { return mParent.DisplayFlipX; } set { } }
public bool DisplayFlipY { get { return mParent.DisplayFlipY; } set { } }
public float DisplayRotate { get { return mParent.DisplayRotate; } set { } }
public double Precision { get { return mParent.Precision; } set { } }
public double MinX { get { return mBoundingBox.MinX; } }
public double MaxX { get { return mBoundingBox.MaxX; } }
public double MinY { get { return mBoundingBox.MinY; } }
public double MaxY { get { return mBoundingBox.MaxY; } }
public Rect2D Bounds { get { return mBoundingBox; } }
public Contour(ITriangulatable parent)
{
mParent = parent;
}
public Contour(ITriangulatable parent, IList points, Point2DList.WindingOrderType windingOrder)
{
// Currently assumes that input is pre-checked for validity
mParent = parent;
AddRange(points, windingOrder);
}
public override string ToString()
{
return mName + " : " + base.ToString();
}
IEnumerator IEnumerable.GetEnumerator()
{
return new TriangulationPointEnumerator(mPoints);
}
public int IndexOf(TriangulationPoint p)
{
return mPoints.IndexOf(p);
}
public void Add(TriangulationPoint p)
{
Add(p, -1, true);
}
protected override void Add(Point2D p, int idx, bool bCalcWindingOrderAndEpsilon)
{
TriangulationPoint pt = null;
if (p is TriangulationPoint)
{
pt = p as TriangulationPoint;
}
else
{
pt = new TriangulationPoint(p.X, p.Y);
}
if (idx < 0)
{
mPoints.Add(pt);
}
else
{
mPoints.Insert(idx, pt);
}
mBoundingBox.AddPoint(pt);
if (bCalcWindingOrderAndEpsilon)
{
if (mWindingOrder == WindingOrderType.Unknown)
{
mWindingOrder = CalculateWindingOrder();
}
mEpsilon = CalculateEpsilon();
}
}
public override void AddRange(IEnumerator iter, WindingOrderType windingOrder)
{
if (iter == null)
{
return;
}
if (mWindingOrder == WindingOrderType.Unknown && Count == 0)
{
mWindingOrder = windingOrder;
}
bool bReverseReadOrder = (WindingOrder != WindingOrderType.Unknown) && (windingOrder != WindingOrderType.Unknown) && (WindingOrder != windingOrder);
bool bAddedFirst = true;
int startCount = mPoints.Count;
iter.Reset();
while (iter.MoveNext())
{
TriangulationPoint pt = null;
if (iter.Current is TriangulationPoint)
{
pt = iter.Current as TriangulationPoint;
}
else
{
pt = new TriangulationPoint(iter.Current.X, iter.Current.Y);
}
if (!bAddedFirst)
{
bAddedFirst = true;
mPoints.Add(pt);
}
else if (bReverseReadOrder)
{
mPoints.Insert(startCount, pt);
}
else
{
mPoints.Add(pt);
}
mBoundingBox.AddPoint(iter.Current);
}
if (mWindingOrder == WindingOrderType.Unknown && windingOrder == WindingOrderType.Unknown)
{
mWindingOrder = CalculateWindingOrder();
}
mEpsilon = CalculateEpsilon();
}
public void AddRange(IList points, Point2DList.WindingOrderType windingOrder)
{
if (points == null || points.Count < 1)
{
return;
}
if (mWindingOrder == Point2DList.WindingOrderType.Unknown && Count == 0)
{
mWindingOrder = windingOrder;
}
int numPoints = points.Count;
bool bReverseReadOrder = (WindingOrder != WindingOrderType.Unknown) && (windingOrder != WindingOrderType.Unknown) && (WindingOrder != windingOrder);
for (int i = 0; i < numPoints; ++i)
{
int idx = i;
if (bReverseReadOrder)
{
idx = points.Count - i - 1;
}
Add(points[idx], -1, false);
}
if (mWindingOrder == WindingOrderType.Unknown)
{
mWindingOrder = CalculateWindingOrder();
}
mEpsilon = CalculateEpsilon();
}
public void Insert(int idx, TriangulationPoint p)
{
Add(p, idx, true);
}
public bool Remove(TriangulationPoint p)
{
return Remove(p as Point2D);
}
public bool Contains(TriangulationPoint p)
{
return mPoints.Contains(p);
}
public void CopyTo(TriangulationPoint[] array, int arrayIndex)
{
int numElementsToCopy = Math.Min(Count, array.Length - arrayIndex);
for (int i = 0; i < numElementsToCopy; ++i)
{
array[arrayIndex + i] = mPoints[i] as TriangulationPoint;
}
}
protected void AddHole(Contour c)
{
// no checking is done here as we rely on InitializeHoles for that
c.mParent = this;
mHoles.Add(c);
}
///
/// returns number of holes that are actually holes, including all children of children, etc. Does NOT
/// include holes that are not actually holes. For example, if the parent is not a hole and this contour has
/// a hole that contains a hole, then the number of holes returned would be 2 - one for the current hole (because
/// the parent is NOT a hole and thus this hole IS a hole), and 1 for the child of the child.
///
///
///
public int GetNumHoles(bool parentIsHole)
{
int numHoles = parentIsHole ? 0 : 1;
foreach (Contour c in mHoles)
{
numHoles += c.GetNumHoles(!parentIsHole);
}
return numHoles;
}
///
/// returns the basic number of child holes of THIS contour, not including any children of children, etc nor
/// examining whether any children are actual holes.
///
///
public int GetNumHoles()
{
return mHoles.Count;
}
public Contour GetHole(int idx)
{
if (idx < 0 || idx >= mHoles.Count)
{
return null;
}
return mHoles[idx];
}
public void GetActualHoles(bool parentIsHole, ref List holes)
{
if (parentIsHole)
{
holes.Add(this);
}
foreach (Contour c in mHoles)
{
c.GetActualHoles(!parentIsHole, ref holes);
}
}
public List.Enumerator GetHoleEnumerator()
{
return mHoles.GetEnumerator();
}
public void InitializeHoles(ConstrainedPointSet cps)
{
Contour.InitializeHoles(mHoles, this, cps);
foreach (Contour c in mHoles)
{
c.InitializeHoles(cps);
}
}
public static void InitializeHoles(List holes, ITriangulatable parent, ConstrainedPointSet cps)
{
int numHoles = holes.Count;
int holeIdx = 0;
// pass 1 - remove duplicates
while (holeIdx < numHoles)
{
int hole2Idx = holeIdx + 1;
while (hole2Idx < numHoles)
{
bool bSamePolygon = PolygonUtil.PolygonsAreSame2D(holes[holeIdx], holes[hole2Idx]);
if (bSamePolygon)
{
// remove one of them
holes.RemoveAt(hole2Idx);
--numHoles;
}
else
{
++hole2Idx;
}
}
++holeIdx;
}
// pass 2: Intersections and Containment
holeIdx = 0;
while (holeIdx < numHoles)
{
bool bIncrementHoleIdx = true;
int hole2Idx = holeIdx + 1;
while (hole2Idx < numHoles)
{
if (PolygonUtil.PolygonContainsPolygon(holes[holeIdx], holes[holeIdx].Bounds, holes[hole2Idx], holes[hole2Idx].Bounds, false))
{
holes[holeIdx].AddHole(holes[hole2Idx]);
holes.RemoveAt(hole2Idx);
--numHoles;
}
else if (PolygonUtil.PolygonContainsPolygon(holes[hole2Idx], holes[hole2Idx].Bounds, holes[holeIdx], holes[holeIdx].Bounds, false))
{
holes[hole2Idx].AddHole(holes[holeIdx]);
holes.RemoveAt(holeIdx);
--numHoles;
bIncrementHoleIdx = false;
break;
}
else
{
bool bIntersect = PolygonUtil.PolygonsIntersect2D(holes[holeIdx], holes[holeIdx].Bounds, holes[hole2Idx], holes[hole2Idx].Bounds);
if (bIntersect)
{
// this is actually an error condition
// fix by merging hole1 and hole2 into hole1 (including the holes inside hole2!) and delete hole2
// Then, because hole1 is now changed, restart it's check.
PolygonOperationContext ctx = new PolygonOperationContext();
if (!ctx.Init(PolygonUtil.PolyOperation.Union | PolygonUtil.PolyOperation.Intersect, holes[holeIdx], holes[hole2Idx]))
{
if (ctx.mError == PolygonUtil.PolyUnionError.Poly1InsidePoly2)
{
holes[hole2Idx].AddHole(holes[holeIdx]);
holes.RemoveAt(holeIdx);
--numHoles;
bIncrementHoleIdx = false;
break;
}
else
{
throw new Exception("PolygonOperationContext.Init had an error during initialization");
}
}
PolygonUtil.PolyUnionError pue = PolygonUtil.PolygonOperation(ctx);
if (pue == PolygonUtil.PolyUnionError.None)
{
Point2DList union = ctx.Union;
Point2DList intersection = ctx.Intersect;
// create a new contour for the union
Contour c = new Contour(parent);
c.AddRange(union);
c.Name = "(" + holes[holeIdx].Name + " UNION " + holes[hole2Idx].Name + ")";
c.WindingOrder = Point2DList.WindingOrderType.Default;
// add children from both of the merged contours
int numChildHoles = holes[holeIdx].GetNumHoles();
for(int i = 0; i < numChildHoles; ++i)
{
c.AddHole(holes[holeIdx].GetHole(i));
}
numChildHoles = holes[hole2Idx].GetNumHoles();
for (int i = 0; i < numChildHoles; ++i)
{
c.AddHole(holes[hole2Idx].GetHole(i));
}
// make sure we preserve the contours of the intersection
Contour cInt = new Contour(c);
cInt.AddRange(intersection);
cInt.Name = "(" + holes[holeIdx].Name + " INTERSECT " + holes[hole2Idx].Name + ")";
cInt.WindingOrder = Point2DList.WindingOrderType.Default;
c.AddHole(cInt);
// replace the current contour with the merged contour
holes[holeIdx] = c;
// toss the second contour
holes.RemoveAt(hole2Idx);
--numHoles;
// current hole is "examined", so move to the next one
hole2Idx = holeIdx + 1;
}
else
{
throw new Exception("PolygonOperation had an error!");
}
}
else
{
++hole2Idx;
}
}
}
if (bIncrementHoleIdx)
{
++holeIdx;
}
}
numHoles = holes.Count;
holeIdx = 0;
while (holeIdx < numHoles)
{
int numPoints = holes[holeIdx].Count;
for (int i = 0; i < numPoints; ++i)
{
int j = holes[holeIdx].NextIndex(i);
uint constraintCode = TriangulationConstraint.CalculateContraintCode(holes[holeIdx][i], holes[holeIdx][j]);
TriangulationConstraint tc = null;
if (!cps.TryGetConstraint(constraintCode, out tc))
{
tc = new TriangulationConstraint(holes[holeIdx][i], holes[holeIdx][j]);
cps.AddConstraint(tc);
}
// replace the points in the holes with valid points
if (holes[holeIdx][i].VertexCode == tc.P.VertexCode)
{
holes[holeIdx][i] = tc.P;
}
else if (holes[holeIdx][j].VertexCode == tc.P.VertexCode)
{
holes[holeIdx][j] = tc.P;
}
if (holes[holeIdx][i].VertexCode == tc.Q.VertexCode)
{
holes[holeIdx][i] = tc.Q;
}
else if (holes[holeIdx][j].VertexCode == tc.Q.VertexCode)
{
holes[holeIdx][j] = tc.Q;
}
}
++holeIdx;
}
}
public void Prepare(TriangulationContext tcx)
{
throw new NotImplementedException("PolyHole.Prepare should never get called");
}
public void AddTriangle(DelaunayTriangle t)
{
throw new NotImplementedException("PolyHole.AddTriangle should never get called");
}
public void AddTriangles(IEnumerable list)
{
throw new NotImplementedException("PolyHole.AddTriangles should never get called");
}
public void ClearTriangles()
{
throw new NotImplementedException("PolyHole.ClearTriangles should never get called");
}
public Point2D FindPointInContour()
{
if (Count < 3)
{
return null;
}
// first try the simple approach:
Point2D p = GetCentroid();
if (IsPointInsideContour(p))
{
return p;
}
// brute force it...
Random random = new Random();
while (true)
{
p.X = (random.NextDouble() * (MaxX - MinX)) + MinX;
p.Y = (random.NextDouble() * (MaxY - MinY)) + MinY;
if (IsPointInsideContour(p))
{
return p;
}
}
}
public bool IsPointInsideContour(Point2D p)
{
if (PolygonUtil.PointInPolygon2D(this, p))
{
foreach (Contour c in mHoles)
{
if (c.IsPointInsideContour(p))
{
return false;
}
}
return true;
}
return false;
}
}
}