refactor: Fix namespace name
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@@ -1,7 +1,7 @@
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using System;
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using System;
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using UnityEngine;
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using UnityEngine;
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namespace Utils {
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namespace Cryville.Common.Unity {
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public class PropertyTweener<T> {
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public class PropertyTweener<T> {
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readonly Func<T> _getter;
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readonly Func<T> _getter;
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readonly Action<T> _setter;
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readonly Action<T> _setter;
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@@ -1,10 +1,10 @@
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using Cryville.Common.Unity;
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using Cryville.Common.Unity.UI;
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using Cryville.Common.Unity.UI;
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using Cryville.EEW.Report;
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using Cryville.EEW.Report;
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using System.Globalization;
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using System.Globalization;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using Utils;
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namespace Cryville.EEW.Unity.UI {
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namespace Cryville.EEW.Unity.UI {
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class EventOngoingView : MonoBehaviour {
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class EventOngoingView : MonoBehaviour {
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