feat: Initial commit

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2025-02-14 16:06:00 +08:00
commit da75a84e02
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/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
namespace Poly2Tri
{
public struct FixedArray3<T> : IEnumerable<T> where T : class
{
public T _0, _1, _2;
public T this[int index]
{
get
{
switch (index)
{
case 0:
return _0;
case 1:
return _1;
case 2:
return _2;
default:
throw new IndexOutOfRangeException();
}
}
set
{
switch (index)
{
case 0:
_0 = value;
break;
case 1:
_1 = value;
break;
case 2:
_2 = value;
break;
default:
throw new IndexOutOfRangeException();
}
}
}
public bool Contains(T value)
{
for (int i = 0; i < 3; ++i)
{
if (this[i] != null && this[i].Equals(value))
{
return true;
}
}
return false;
}
public int IndexOf(T value)
{
for (int i = 0; i < 3; ++i)
{
if (this[i] != null && this[i].Equals(value))
{
return i;
}
}
return -1;
}
public void Clear()
{
_0 = _1 = _2 = null;
}
public void Clear(T value)
{
for (int i = 0; i < 3; ++i)
{
if (this[i] != null && this[i].Equals(value))
{
this[i] = null;
}
}
}
private IEnumerable<T> Enumerate()
{
for (int i = 0; i < 3; ++i)
{
yield return this[i];
}
}
public IEnumerator<T> GetEnumerator() { return Enumerate().GetEnumerator(); }
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
}
}

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/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
namespace Poly2Tri
{
public struct FixedBitArray3 : IEnumerable<bool>
{
public bool _0, _1, _2;
public bool this[int index]
{
get
{
switch (index)
{
case 0:
return _0;
case 1:
return _1;
case 2:
return _2;
default:
throw new IndexOutOfRangeException();
}
}
set
{
switch (index)
{
case 0:
_0 = value;
break;
case 1:
_1 = value;
break;
case 2:
_2 = value;
break;
default:
throw new IndexOutOfRangeException();
}
}
}
public bool Contains(bool value)
{
for (int i = 0; i < 3; ++i)
{
if (this[i] == value)
{
return true;
}
}
return false;
}
public int IndexOf(bool value)
{
for (int i = 0; i < 3; ++i)
{
if (this[i] == value)
{
return i;
}
}
return -1;
}
public void Clear()
{
_0 = _1 = _2 = false;
}
public void Clear(bool value)
{
for (int i = 0; i < 3; ++i)
{
if (this[i] == value)
{
this[i] = false;
}
}
}
private IEnumerable<bool> Enumerate()
{
for (int i = 0; i < 3; ++i)
{
yield return this[i];
}
}
public IEnumerator<bool> GetEnumerator() { return Enumerate().GetEnumerator(); }
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Poly2Tri
{
public class MathUtil
{
public static double EPSILON = 1e-12;
public static bool AreValuesEqual(double val1, double val2)
{
return AreValuesEqual(val1, val2, EPSILON);
}
public static bool AreValuesEqual(double val1, double val2, double tolerance)
{
if (val1 >= (val2 - tolerance) && val1 <= (val2 + tolerance))
{
return true;
}
return false;
}
public static bool IsValueBetween(double val, double min, double max, double tolerance)
{
if (min > max)
{
double tmp = min;
min = max;
max = tmp;
}
if ((val + tolerance) >= min && (val - tolerance) <= max)
{
return true;
}
return false;
}
public static double RoundWithPrecision(double f, double precision)
{
if (precision < 0.0)
{
return f;
}
double mul = Math.Pow(10.0, precision);
double fTemp = Math.Floor(f * mul) / mul;
return fTemp;
}
public static double Clamp(double a, double low, double high)
{
return Math.Max(low, Math.Min(a, high));
}
public static void Swap<T>(ref T a, ref T b)
{
T tmp = a;
a = b;
b = tmp;
}
public static uint Jenkins32Hash(byte[] data, uint nInitialValue)
{
foreach (byte b in data)
{
nInitialValue += (uint)b;
nInitialValue += (nInitialValue << 10);
nInitialValue += (nInitialValue >> 6);
}
nInitialValue += (nInitialValue << 3);
nInitialValue ^= (nInitialValue >> 11);
nInitialValue += (nInitialValue << 15);
return nInitialValue;
}
}
}

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/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
namespace Poly2Tri
{
public class Point2D : IComparable<Point2D>
{
protected double mX = 0.0;
public virtual double X { get { return mX; } set { mX = value; } }
protected double mY = 0.0;
public virtual double Y { get { return mY; } set { mY = value; } }
public float Xf { get { return (float)X; } }
public float Yf { get { return (float)Y; } }
public Point2D()
{
mX = 0.0;
mY = 0.0;
}
public Point2D(double x, double y)
{
mX = x;
mY = y;
}
public Point2D(Point2D p)
{
mX = p.X;
mY = p.Y;
}
public override string ToString()
{
return "[" + X.ToString() + "," + Y.ToString() + "]";
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override bool Equals(Object obj)
{
Point2D p = obj as Point2D;
if (p != null)
{
return Equals(p);
}
return base.Equals(obj);
}
public bool Equals(Point2D p)
{
return Equals(p, 0.0);
}
public bool Equals(Point2D p, double epsilon)
{
if ((object)p == null || !MathUtil.AreValuesEqual(X, p.X, epsilon) || !MathUtil.AreValuesEqual(Y, p.Y, epsilon))
{
return false;
}
return true;
}
public int CompareTo(Point2D other)
{
if (Y < other.Y)
{
return -1;
}
else if (Y > other.Y)
{
return 1;
}
else
{
if (X < other.X)
{
return -1;
}
else if (X > other.X)
{
return 1;
}
}
return 0;
}
public virtual void Set(double x, double y) { X = x; Y = y; }
public virtual void Set(Point2D p) { X = p.X; Y = p.Y; }
public void Add(Point2D p) { X += p.X; Y += p.Y; }
public void Add(double scalar) { X += scalar; Y += scalar; }
public void Subtract(Point2D p) { X -= p.X; Y -= p.Y; }
public void Subtract(double scalar) { X -= scalar; Y -= scalar; }
public void Multiply(Point2D p) { X *= p.X; Y *= p.Y; }
public void Multiply(double scalar) { X *= scalar; Y *= scalar; }
public void Divide(Point2D p) { X /= p.X; Y /= p.Y; }
public void Divide(double scalar) { X /= scalar; Y /= scalar; }
public void Negate() { X = -X; Y = -Y; }
public double Magnitude() { return Math.Sqrt((X * X) + (Y * Y)); }
public double MagnitudeSquared() { return (X * X) + (Y * Y); }
public double MagnitudeReciprocal() { return 1.0 / Magnitude(); }
public void Normalize() { Multiply(MagnitudeReciprocal()); }
public double Dot(Point2D p) { return (X * p.X) + (Y * p.Y); }
public double Cross(Point2D p) { return (X * p.Y) - (Y * p.X); }
public void Clamp(Point2D low, Point2D high) { X = Math.Max(low.X, Math.Min(X, high.X)); Y = Math.Max(low.Y, Math.Min(Y, high.Y)); }
public void Abs() { X = Math.Abs(X); Y = Math.Abs(Y); }
public void Reciprocal() { if (X != 0.0 && Y != 0.0) { X = 1.0 / X; Y = 1.0 / Y; } }
public void Translate(Point2D vector) { Add(vector); }
public void Translate(double x, double y) { X += x; Y += y; }
public void Scale(Point2D vector) { Multiply(vector); }
public void Scale(double scalar) { Multiply(scalar); }
public void Scale(double x, double y) { X *= x; Y *= y; }
public void Rotate(double radians)
{
double cosr = Math.Cos(radians);
double sinr = Math.Sin(radians);
double xold = X;
double yold = Y;
X = (xold * cosr) - (yold * sinr);
Y = (xold * sinr) + (yold * cosr);
}
public void RotateDegrees(double degrees)
{
double radians = degrees * Math.PI / 180.0;
Rotate(radians);
}
public static double Dot(Point2D lhs, Point2D rhs) { return (lhs.X * rhs.X) + (lhs.Y * rhs.Y); }
public static double Cross(Point2D lhs, Point2D rhs) { return (lhs.X * rhs.Y) - (lhs.Y * rhs.X); }
public static Point2D Clamp(Point2D a, Point2D low, Point2D high) { Point2D p = new Point2D(a); p.Clamp(low, high); return p; }
public static Point2D Min(Point2D a, Point2D b) { Point2D p = new Point2D(); p.X = Math.Min(a.X, b.X); p.Y = Math.Min(a.Y, b.Y); return p; }
public static Point2D Max(Point2D a, Point2D b) { Point2D p = new Point2D(); p.X = Math.Max(a.X, b.X); p.Y = Math.Max(a.Y, b.Y); return p; }
public static Point2D Abs(Point2D a) { Point2D p = new Point2D(Math.Abs(a.X), Math.Abs(a.Y)); return p; }
public static Point2D Reciprocal(Point2D a) { Point2D p = new Point2D(1.0 / a.X, 1.0 / a.Y); return p; }
// returns a scaled perpendicular vector. Which direction it goes depends on the order in which the arguments are passed
public static Point2D Perpendicular(Point2D lhs, double scalar) { Point2D p = new Point2D(lhs.Y * scalar, lhs.X * -scalar); return p; }
public static Point2D Perpendicular(double scalar, Point2D rhs) { Point2D p = new Point2D(-scalar * rhs.Y, scalar * rhs.X); return p; }
//
// operator overloading
//
// Binary Operators
// Note that in C#, when a binary operator is overloaded, its corresponding compound assignment operator is also automatically
// overloaded. So, for example, overloading operator + implicitly overloads += as well
public static Point2D operator +(Point2D lhs, Point2D rhs) { Point2D result = new Point2D(lhs); result.Add(rhs); return result; }
public static Point2D operator +(Point2D lhs, double scalar) { Point2D result = new Point2D(lhs); result.Add(scalar); return result; }
public static Point2D operator -(Point2D lhs, Point2D rhs) { Point2D result = new Point2D(lhs); result.Subtract(rhs); return result; }
public static Point2D operator -(Point2D lhs, double scalar) { Point2D result = new Point2D(lhs); result.Subtract(scalar); return result; }
public static Point2D operator *(Point2D lhs, Point2D rhs) { Point2D result = new Point2D(lhs); result.Multiply(rhs); return result; }
public static Point2D operator *(Point2D lhs, double scalar) { Point2D result = new Point2D(lhs); result.Multiply(scalar); return result; }
public static Point2D operator *(double scalar, Point2D lhs) { Point2D result = new Point2D(lhs); result.Multiply(scalar); return result; }
public static Point2D operator /(Point2D lhs, Point2D rhs) { Point2D result = new Point2D(lhs); result.Divide(rhs); return result; }
public static Point2D operator /(Point2D lhs, double scalar) { Point2D result = new Point2D(lhs); result.Divide(scalar); return result; }
// Unary Operators
public static Point2D operator -(Point2D p) { Point2D tmp = new Point2D(p); tmp.Negate(); return tmp; }
// Relational Operators
//public static bool operator ==(Point2D lhs, Point2D rhs) { if ((object)lhs != null) { return lhs.Equals(rhs, 0.0); } if ((object)rhs == null) { return true; } else { return false; } }
//public static bool operator !=(Point2D lhs, Point2D rhs) { if ((object)lhs != null) { return !lhs.Equals(rhs, 0.0); } if ((object)rhs == null) { return false; } else { return true; } }
public static bool operator <(Point2D lhs, Point2D rhs) { return (lhs.CompareTo(rhs) == -1) ? true : false; }
public static bool operator >(Point2D lhs, Point2D rhs) { return (lhs.CompareTo(rhs) == 1) ? true : false; }
public static bool operator <=(Point2D lhs, Point2D rhs) { return (lhs.CompareTo(rhs) <= 0) ? true : false; }
public static bool operator >=(Point2D lhs, Point2D rhs) { return (lhs.CompareTo(rhs) >= 0) ? true : false; }
}
public class Point2DEnumerator : IEnumerator<Point2D>
{
protected IList<Point2D> mPoints;
protected int position = -1; // Enumerators are positioned before the first element until the first MoveNext() call.
public Point2DEnumerator(IList<Point2D> points)
{
mPoints = points;
}
public bool MoveNext()
{
position++;
return (position < mPoints.Count);
}
public void Reset()
{
position = -1;
}
void IDisposable.Dispose() { }
Object IEnumerator.Current { get { return Current; } }
public Point2D Current
{
get
{
if (position < 0 || position >= mPoints.Count)
{
return null;
}
return mPoints[position];
}
}
}
}

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/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace Poly2Tri
{
public class Rect2D
{
private double mMinX; // left
private double mMaxX; // right
private double mMinY; // bottom // top
private double mMaxY; // top // bottom
public double MinX { get { return mMinX; } set { mMinX = value; } }
public double MaxX { get { return mMaxX; } set { mMaxX = value; } }
public double MinY { get { return mMinY; } set { mMinY = value; } }
public double MaxY { get { return mMaxY; } set { mMaxY = value; } }
public double Left { get { return mMinX; } set { mMinX = value; } }
public double Right { get { return mMaxX; } set { mMaxX = value; } }
public double Top { get { return mMaxY; } set { mMaxY = value; } }
public double Bottom { get { return mMinY; } set { mMinY = value; } }
public double Width { get { return (Right - Left); } }
public double Height { get { return (Top - Bottom); } }
public bool Empty { get { return (Left == Right) || (Top == Bottom); } }
public Rect2D()
{
Clear();
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override bool Equals(Object obj)
{
Rect2D r = obj as Rect2D;
if( r != null)
{
return Equals(r);
}
return base.Equals(obj);
}
public bool Equals(Rect2D r)
{
return Equals(r, MathUtil.EPSILON);
}
public bool Equals(Rect2D r, double epsilon)
{
if (!MathUtil.AreValuesEqual(MinX, r.MinX, epsilon))
{
return false;
}
if (!MathUtil.AreValuesEqual(MaxX, r.MaxX))
{
return false;
}
if (!MathUtil.AreValuesEqual(MinY, r.MinY, epsilon))
{
return false;
}
if (!MathUtil.AreValuesEqual(MaxY, r.MaxY, epsilon))
{
return false;
}
return true;
}
public void Clear()
{
MinX = Double.MaxValue;
MaxX = Double.MinValue;
MinY = Double.MaxValue;
MaxY = Double.MinValue;
}
public void Set(double xmin, double xmax, double ymin, double ymax)
{
MinX = xmin;
MaxX = xmax;
MinY = ymin;
MaxY = ymax;
Normalize();
}
public void Set(Rect2D b)
{
MinX = b.MinX;
MaxX = b.MaxX;
MinY = b.MinY;
MaxY = b.MaxY;
}
public void SetSize(double w, double h)
{
Right = Left + w;
Top = Bottom + h;
}
/// <summary>
/// Returns whether the coordinate is inside the bounding box. Note that this will return
/// false if the point is ON the edge of the bounding box. If you want to test for whether
/// the point is inside OR on the rect, use ContainsInclusive
/// </summary>
public bool Contains(double x, double y)
{
return (x > Left) && (y > Bottom) && (x < Right) && (y < Top);
}
public bool Contains(Point2D p) { return Contains(p.X, p.Y); }
public bool Contains(Rect2D r)
{
return (Left < r.Left) && (Right > r.Right) && (Top < r.Top) && (Bottom > r.Bottom);
}
/// <summary>
/// Returns whether the coordinate is inside the bounding box. Note that this will return
/// false if the point is ON the edge of the bounding box. If you want to test for whether
/// the point is inside OR on the rect, use ContainsInclusive
/// </summary>
public bool ContainsInclusive(double x, double y)
{
return (x >= Left) && (y >= Top) && (x <= Right) && (y <= Bottom);
}
public bool ContainsInclusive(double x, double y, double epsilon)
{
return ((x + epsilon) >= Left) && ((y + epsilon) >= Top) && ((x - epsilon) <= Right) && ((y - epsilon) <= Bottom);
}
public bool ContainsInclusive(Point2D p) { return ContainsInclusive(p.X, p.Y); }
public bool ContainsInclusive(Point2D p, double epsilon) { return ContainsInclusive(p.X, p.Y, epsilon); }
public bool ContainsInclusive(Rect2D r)
{
return (Left <= r.Left) && (Right >= r.Right) && (Top <= r.Top) && (Bottom >= r.Bottom);
}
public bool ContainsInclusive(Rect2D r, double epsilon)
{
return ((Left - epsilon) <= r.Left) && ((Right + epsilon) >= r.Right) && ((Top - epsilon) <= r.Top) && ((Bottom + epsilon) >= r.Bottom);
}
public bool Intersects(Rect2D r)
{
return (Right > r.Left) &&
(Left < r.Right) &&
(Bottom < r.Top) &&
(Top > r.Bottom);
}
public Point2D GetCenter()
{
Point2D p = new Point2D((Left + Right ) / 2, (Bottom + Top) / 2);
return p;
}
public bool IsNormalized()
{
return (Right >= Left) && (Bottom <= Top);
}
public void Normalize()
{
if (Left > Right)
{
MathUtil.Swap<double>(ref mMinX, ref mMaxX);
}
if (Bottom < Top)
{
MathUtil.Swap<double>(ref mMinY, ref mMaxY);
}
}
public void AddPoint(Point2D p)
{
MinX = Math.Min(MinX, p.X);
MaxX = Math.Max(MaxX, p.X);
MinY = Math.Min(MinY, p.Y);
MaxY = Math.Max(MaxY, p.Y);
}
public void Inflate(double w, double h)
{
Left -= w;
Top += h;
Right += w;
Bottom -= h;
}
public void Inflate(double left, double top, double right, double bottom)
{
Left -= left;
Top += top;
Right += right;
Bottom -= bottom;
}
public void Offset(double w, double h)
{
Left += w;
Top += h;
Right += w;
Bottom += h;
}
public void SetPosition(double x, double y)
{
double w = Right - Left;
double h = Bottom - Top;
Left = x;
Bottom = y;
Right = x + w;
Top = y + h;
}
/// Intersection
///
/// Sets the rectangle to the intersection of two rectangles.
/// Returns true if there is any intersection between the two rectangles.
/// If there is no intersection, the rectangle is set to 0, 0, 0, 0.
/// Either of the input rectangles may be the same as destination rectangle.
///
public bool Intersection(Rect2D r1, Rect2D r2)
{
if (!TriangulationUtil.RectsIntersect(r1, r2))
{
Left = Right = Top = Bottom = 0.0;
return false;
}
Left = (r1.Left > r2.Left) ? r1.Left : r2.Left;
Top = (r1.Top < r2.Top ) ? r1.Top : r2.Top;
Right = (r1.Right < r2.Right) ? r1.Right : r2.Right;
Bottom = (r1.Bottom > r2.Bottom) ? r1.Bottom : r2.Bottom;
return true;
}
/// Union
///
/// Sets the rectangle to the union of two rectangles r1 and r2.
/// If either rect is empty, it is ignored. If both are empty, the rectangle
/// is set to r1.
/// Either of the input rectangle references may refer to the destination rectangle.
///
public void Union(Rect2D r1, Rect2D r2)
{
if ((r2.Right == r2.Left) || (r2.Bottom == r2.Top))
{
Set(r1);
}
else if ((r1.Right == r1.Left) || (r1.Bottom == r1.Top))
{
Set(r2);
}
else
{
Left = (r1.Left < r2.Left) ? r1.Left : r2.Left;
Top = (r1.Top > r2.Top) ? r1.Top : r2.Top;
Right = (r1.Right > r2.Right) ? r1.Right : r2.Right;
Bottom = (r1.Bottom < r2.Bottom) ? r1.Bottom : r2.Bottom;
}
}
}
}

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