feat: Initial commit
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149
Assets/Plugins/Poly2Tri/Triangulation/TriangulationContext.cs
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149
Assets/Plugins/Poly2Tri/Triangulation/TriangulationContext.cs
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/* Poly2Tri
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* Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Poly2Tri
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{
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public abstract class TriangulationContext
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{
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public TriangulationDebugContext DebugContext { get; protected set; }
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public readonly List<DelaunayTriangle> Triangles = new List<DelaunayTriangle>();
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public readonly List<TriangulationPoint> Points = new List<TriangulationPoint>(200);
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public TriangulationMode TriangulationMode { get; protected set; }
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public ITriangulatable Triangulatable { get; private set; }
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public int StepCount { get; private set; }
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public void Done()
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{
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StepCount++;
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}
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public abstract TriangulationAlgorithm Algorithm { get; }
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public virtual void PrepareTriangulation(ITriangulatable t)
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{
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Triangulatable = t;
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TriangulationMode = t.TriangulationMode;
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t.Prepare(this);
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//List<TriangulationConstraint> constraints = new List<TriangulationConstraint>();
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//Console.WriteLine("Points for " + t.FileName + ":");
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//Console.WriteLine("Idx,X,Y,VC,Edges");
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//int numPoints = Points.Count;
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//for (int i = 0; i < numPoints; ++i)
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//{
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// StringBuilder sb = new StringBuilder(128);
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// sb.Append(i.ToString());
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// sb.Append(",");
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// sb.Append(Points[i].X.ToString());
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// sb.Append(",");
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// sb.Append(Points[i].Y.ToString());
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// sb.Append(",");
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// sb.Append(Points[i].VertexCode.ToString());
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// int numEdges = (Points[i].Edges != null) ? Points[i].Edges.Count : 0;
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// for (int j = 0; j < numEdges; ++j)
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// {
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// TriangulationConstraint tc = Points[i].Edges[j];
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// sb.Append(",");
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// sb.Append(tc.ConstraintCode.ToString());
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// constraints.Add(tc);
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// }
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// Console.WriteLine(sb.ToString());
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//}
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//int idx = 0;
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//Console.WriteLine("Constraints " + t.FileName + ":");
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//Console.WriteLine("EdgeIdx,Px,Py,PVC,Qx,Qy,QVC,ConstraintCode,Owner");
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//foreach (TriangulationConstraint tc in constraints)
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//{
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// StringBuilder sb = new StringBuilder(128);
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// sb.Append(idx.ToString());
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// sb.Append(",");
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// sb.Append(tc.P.X.ToString());
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// sb.Append(",");
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// sb.Append(tc.P.Y.ToString());
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// sb.Append(",");
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// sb.Append(tc.P.VertexCode.ToString());
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// sb.Append(",");
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// sb.Append(tc.Q.X.ToString());
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// sb.Append(",");
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// sb.Append(tc.Q.Y.ToString());
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// sb.Append(",");
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// sb.Append(tc.Q.VertexCode.ToString());
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// sb.Append(",");
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// sb.Append(tc.ConstraintCode.ToString());
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// sb.Append(",");
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// if (tc.Q.HasEdge(tc.P))
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// {
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// sb.Append("Q");
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// }
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// else
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// {
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// sb.Append("P");
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// }
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// Console.WriteLine(sb.ToString());
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// ++idx;
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//}
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}
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public abstract TriangulationConstraint NewConstraint(TriangulationPoint a, TriangulationPoint b);
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public void Update(string message) { }
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public virtual void Clear()
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{
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Points.Clear();
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if (DebugContext != null)
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{
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DebugContext.Clear();
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}
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StepCount = 0;
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}
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public virtual bool IsDebugEnabled { get; protected set; }
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public DTSweepDebugContext DTDebugContext { get { return DebugContext as DTSweepDebugContext; } }
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}
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}
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