fix: Suppress verbose event logs
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@@ -163,7 +163,8 @@ namespace Cryville.EEW.Unity {
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readonly ConcurrentQueue<Action> _uiActionQueue = new();
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readonly ConcurrentQueue<Action> _uiActionQueue = new();
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ReportViewModel _latestHistoryReport;
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ReportViewModel _latestHistoryReport;
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void OnReported(object sender, ReportViewModel e) {
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void OnReported(object sender, ReportViewModel e) {
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Debug.Log(e);
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if (e.Model is Exception && e.Model is not SourceWorkerNetworkException)
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Debug.LogError(e);
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_ongoingReportManager.Report(e);
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_ongoingReportManager.Report(e);
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_uiActionQueue.Enqueue(() => {
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_uiActionQueue.Enqueue(() => {
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m_mapElementManager.SetSelected(e);
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m_mapElementManager.SetSelected(e);
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