ci: Update plugins
This commit is contained in:
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Assets/Plugins/Cryville.EEW.FANStudio.Map.dll
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Assets/Plugins/Cryville.EEW.FANStudio.Map.dll
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Assets/Plugins/Cryville.EEW.FANStudio.Map.dll.meta
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Assets/Plugins/Cryville.EEW.FANStudio.Map.dll.meta
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@@ -0,0 +1,33 @@
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fileFormatVersion: 2
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guid: decba95f87869fa4699fd22f50528285
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 1
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Plugins/Cryville.EEW.FANStudio.TTS.dll
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Assets/Plugins/Cryville.EEW.FANStudio.TTS.dll
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Assets/Plugins/Cryville.EEW.FANStudio.TTS.dll.meta
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Assets/Plugins/Cryville.EEW.FANStudio.TTS.dll.meta
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@@ -0,0 +1,33 @@
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fileFormatVersion: 2
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guid: 50ac3fa1c3c1c7244820383f3c6f2617
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 1
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Plugins/Cryville.EEW.FANStudio.dll
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BIN
Assets/Plugins/Cryville.EEW.FANStudio.dll
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33
Assets/Plugins/Cryville.EEW.FANStudio.dll.meta
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Assets/Plugins/Cryville.EEW.FANStudio.dll.meta
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@@ -0,0 +1,33 @@
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fileFormatVersion: 2
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guid: 2c4be81d04cc2a345933d001819f2d96
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 1
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -193,6 +193,52 @@
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</summary>
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<param name="ex">The exception.</param>
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</member>
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<member name="T:Cryville.EEW.IBuilder">
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<summary>
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Represents a builder that builds another object. May hold a set of properties used when constructing the target object.
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</summary>
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</member>
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<member name="M:Cryville.EEW.IBuilder.GetName(System.Globalization.CultureInfo@)">
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<summary>
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Gets a human-readable name of the builder.
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</summary>
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<param name="culture">The preferred culture of the name. When the method returns, set to the actual culture of the name.</param>
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<remarks>
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It is recommended to get the name from a <see cref="T:Cryville.EEW.LocalizedResource" />.
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</remarks>
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</member>
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<member name="M:Cryville.EEW.IBuilder.Build(System.Globalization.CultureInfo@)">
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<summary>
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Builds the object.
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</summary>
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<param name="culture">The preferred culture of the object. When the method returns, set to the actual culture of the object.</param>
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<returns>The built object.</returns>
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</member>
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<member name="T:Cryville.EEW.IBuilder`1">
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<summary>
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Represents a builder that builds another object. May hold a set of properties used when constructing the target object.
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</summary>
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<typeparam name="T">The type of the target object.</typeparam>
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</member>
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<member name="M:Cryville.EEW.IBuilder`1.Build(System.Globalization.CultureInfo@)">
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<summary>
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Builds the object.
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</summary>
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<param name="culture">The preferred culture of the object. When the method returns, set to the actual culture of the object.</param>
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<returns>The built object.</returns>
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</member>
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<member name="T:Cryville.EEW.SimpleBuilder`1">
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<summary>
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Represents a builder that builds another object with a parameterless constructor.
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</summary>
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<typeparam name="T">The type of the target object.</typeparam>
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</member>
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<member name="M:Cryville.EEW.SimpleBuilder`1.GetName(System.Globalization.CultureInfo@)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.EEW.SimpleBuilder`1.Build(System.Globalization.CultureInfo@)">
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<inheritdoc />
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</member>
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<member name="T:Cryville.EEW.IGenerator`1">
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<summary>
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Represents a generator that generates objects of a specific type from input objects.
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@@ -270,6 +316,17 @@
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<param name="specificity">The preferred specificity of the name. When the method returns, set to the actual specificity of the name.</param>
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<returns>The name.</returns>
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</member>
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<member name="T:Cryville.EEW.IPropertiesHolder">
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<summary>
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Represents an object that holds a set of properties.
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</summary>
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</member>
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<member name="M:Cryville.EEW.IPropertiesHolder.GetProperties">
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<summary>
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Gets the properties of the object.
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</summary>
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<returns>The properties of the object.</returns>
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</member>
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<member name="T:Cryville.EEW.ISourceWorker">
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<summary>
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Represents a worker that gets events from a source.
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